P+ - Giga Bowser - Subaction - SpecialSAirCatch
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 16-18 | 
                
                    | Hitbox set 0 hits: | 17 | 
                
                    | Subaction Index: | 0x1d9 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:16
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0xee |  |  |  |  |  |  |   | 
                            
                            | 0 | 1 | Grab | set action: 0xee |  |  |  |  |  |  |   | 
                            
                            | 0 | 2 | Grab | set action: 0xee |  |  |  |  |  |  |   | 
                
             
            Frames:17-18
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 13 | 80 | 100 | 70 | Slash | Slash | 1.5 | 5 | 7 | 10 |            | 
                            
                            | 0 | 1 | 14 | 80 | 100 | 70 | Slash | Slash | 1.5 | 5 | 8 | 11 |            | 
                            
                            | 0 | 2 | 14 | 80 | 100 | 70 | Slash | Slash | 1.5 | 5 | 8 | 11 |            | 
                
             
            Scripts
            Main
            - BoolVariableSetTrue { variable: RandomAccessInt (0x15) }
- AsyncWait(13.0)
- AddVelocity { x_vel: Constant(2.5), y_vel: Constant(0.0) }
- AsyncWait(15.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 16.0, z_offset: 12.72, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 7.0, x_offset: 0.0, y_offset: 16.0, z_offset: 24.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 16.0, z_offset: 24.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- AsyncWait(16.0)
- DeleteAllGrabBoxes
- LedgeGrabEnable(EnableInFront)
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 80, size: 7.968, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 80, size: 7.944, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 80, size: 6.864, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AddVelocity { x_vel: Constant(-0.9), y_vel: Constant(0.0) }
- AsyncWait(18.0)
- DeleteAllHitBoxes
- AsyncWait(20.0)
- LedgeGrabEnable(Disable)
- AsyncWait(24.0)
GFX
            - AsyncWait(3.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
- Subroutine(0xafd0)
- AsyncWait(12.0)
- RemoveFlashEffect
- Armor { armor_type: None, tolerance: 0.0 }
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 40.0, y_offset: 14.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: -10.001066, z_rotation: 0.0, scale: 6.0, randomize: None, terminate_with_animation: true })
SFX
            - AsyncWait(10.0)
- SoundEffect1(3842)
- AsyncWait(14.0)
- SoundEffect1(3754)
- SoundEffect1(115)
Other
            - AsyncWait(15.0)
- Rumble { unk1: 13, unk2: 0 }